Subtyping and Other ISL Types
ILU ISL contains support for a number of types other than object types and
REAL. The primitive ISL types include 16, 32, and 64 bit signed and
unsigned integers, bytes, 8 and 16 bit characters, a boolean type, and 32, 64,
and 128 bit floating point types.
A D V E R T I S E M E N T
A number of type constructors allow
specification of arrays, sequences, records, unions, and enumerations, as well
as object types. The ISL OPTIONAL type constructor provides an
implicit union of some type with NULL, which is useful for building
recursive data structures such as linked lists or binary trees.
To illustrate some of these types, we'll extend the Tutorial.Calculator
type. Many real-world desktop calculators include a register tape, a
printed listing of all the operations that have been performed, with a display
of what the value of the calculator was after each operation. We'll add a
register tape to Tutorial.Calculator.
We could do it by adding a new method to Tutorial.Calculator,
called GetTape. Unfortunately, this would break our existing code,
because it would change the Tutorial.Calculator object type, and
existing compiled clients wouldn't be able to recognize the new object type.
Instead, we'll extend the object type by subtyping; that is, by creating
a new object type which uses Tutorial.Calculator as a supertype,
but adds new methods of its own. This subtype will actually have two types; both
its own new type, and Tutorial.Calculator. We'll also define a
subtype of the Tutorial.Factory type, to allow us to create new
instances of the new Calculator subtype. Finally, we'll define a
new module interface for the new types, so that we don't have to modify the
Tutorial interface.
First, let's define the necessary type to represent the operations performed
on the calculator:
INTERFACE Tutorial2 IMPORTS Tutorial END;
TYPE OpType = ENUMERATION
SetValue, Add, Subtract, Multiply, Divide END;
TYPE Operation = RECORD
op : OpType,
value : REAL,
accumulator : REAL
END;
TYPE RegisterTape = SEQUENCE OF Operation;
The enumerated type OpType defines an abstract type with five
possible values. The type Operation defines a record type (in C, a
struct) with 3 fields: the op field, which tells us which of the five
possible calculator operations was performed, the value field, which
tells us the value of the operand for the operation, and the accumulator
field, which tells us what the value of the calculator was after the operation
had been performed. Finally, the Operation type is a simple
sequence, or list, of Operation. Note that Tutorial2
imports Tutorial; that is, it allows the use of the
Tutorial types, exceptions, and constants, in the specifications in
Tutorial2.
Now we define the new object types (in the same file):
TYPE TapeCalculator = OBJECT COLLECTIBLE
SUPERTYPES Tutorial.Calculator END
DOCUMENTATION "4 function calculator with register tape"
METHODS
GetTape () : RegisterTape
END;
TYPE Factory = OBJECT SUPERTYPES Tutorial.Factory END
METHODS
CreateTapeCalculator () : TapeCalculator
END;
The SUPERTYPES attribute of an object type may take multiple object
type names, so ISL supports multiple inheritance. The
Tutorial2.TapeCalculator type will now support the six methods of
Tutorial.Calculator, as well as its own method, GetTape.
We then need to provide an implementation for Tutorial2. We use a data structure for the
state of each calculator object:
struct calc_state {
CORBA_double the_value;
Tutorial2_RegisterTape *tape;
};
and modify each method on the TapeCalculator object to record its
invocation.
We also provide an implementation for Tutorial2.Factory:
/* Factory2-impl.c */
/* Include the Tutorial header file, to get all the defined
* types and function prototypes.
*/
#include <Tutorial2.h>
/* Code for the Factory object type */
extern Tutorial2_TapeCalculator Create_Tutorial2_TapeCalculator(void);
Tutorial_Calculator
server_Tutorial2_Factory_CreateCalculator (
Tutorial2_Factory f,
CORBA_Environment *env)
{
return ((Tutorial_Calculator) Create_Tutorial2_TapeCalculator());
}
Tutorial2_TapeCalculator
server_Tutorial2_Factory_CreateTapeCalculator (
Tutorial2_Factory f,
CORBA_Environment *env)
{
return (Create_Tutorial2_TapeCalculator());
}
Note that both the Tutorial2.Factory.CreateCalculator and
Tutorial2.Factory.CreateTapeCalculator methods create and return
instances of Tutorial2.TapeCalculator. This is valid, because
instances of Tutorial2.TapeCalculator are also instances of
Tutorial.Calculator.
Both `TapeCalculator-impl.o' and `Factory2-impl.o' are
added to our library, along with the generated files from running
c-stubber on `Tutorial2.isl':
% make
/usr/local/ilu/bin/c-stubber Tutorial.isl
header file interface Tutorial to ./Tutorial.h...
common code for interface Tutorial to ./Tutorial-common.c...
code for surrogate stubs of interface Tutorial to ./Tutorial-surrogate.c...
code for true stubs of interface Tutorial to ./Tutorial-true.c...
rm -f Tutorial-common.o
cc -c -I. -I/usr/local/ilu/include Tutorial-common.c
rm -f Tutorial-surrogate.o
cc -c -I. -I/usr/local/ilu/include Tutorial-surrogate.c
rm -f Tutorial-true.o
cc -c -I. -I/usr/local/ilu/include Tutorial-true.c
/usr/local/ilu/bin/c-stubber Tutorial2.isl
header file interface Tutorial2 to ./Tutorial2.h...
common code for interface Tutorial2 to ./Tutorial2-common.c...
code for surrogate stubs of interface Tutorial2 to ./Tutorial2-surrogate.c...
code for true stubs of interface Tutorial2 to ./Tutorial2-true.c...
rm -f Tutorial2-common.o
cc -c -I. -I/usr/local/ilu/include Tutorial2-common.c
rm -f Tutorial2-surrogate.o
cc -c -I. -I/usr/local/ilu/include Tutorial2-surrogate.c
rm -f Tutorial2-true.o
cc -c -I. -I/usr/local/ilu/include Tutorial2-true.c
rm -f Calculator-impl.o
cc -c -I. -I/usr/local/ilu/include Calculator-impl.c
rm -f TapeCalculator-impl.o
cc -c -I. -I/usr/local/ilu/include TapeCalculator-impl.c
rm -f Factory-impl.o
cc -c -I. -I/usr/local/ilu/include Factory-impl.c
rm -f Factory2-impl.o
cc -c -I. -I/usr/local/ilu/include Factory2-impl.c
rm -f libTutorial.a
ar clq libTutorial.a Tutorial-true.o \
Tutorial-surrogate.o \
Tutorial-common.o \
Calculator-impl.o \
Factory-impl.o \
Tutorial2-true.o \
Tutorial2-surrogate.o \
Tutorial2-common.o \
TapeCalculator-impl.o \
Factory2-impl.o
ar: filename Tutorial-surrogate.o truncated to Tutorial-surrog
ar: filename Tutorial-common.o truncated to Tutorial-common
ar: filename Calculator-impl.o truncated to Calculator-impl
ar: filename Tutorial2-surrogate.o truncated to Tutorial2-surro
ar: filename Tutorial2-common.o truncated to Tutorial2-commo
ar: filename TapeCalculator-impl.o truncated to TapeCalculator-
ranlib libTutorial.a
%
Now we modify `server.c' to create an instance of
Tutorial2.Factory, instead of Tutorial.Factory, and to
initialize the Tutorial2 true-side code
Note that one nice result of this approach to versioning is that old clients,
which know nothing about the new TapeCalculator class, or about the
whole Tutorial2 interface in general, will continue to function,
since every instance of Tutorial2.TapeCalculator is also an
instance of Tutorial.Calculator, and every instance of
Tutorial2.Factory is also an instance of Tutorial.Factory.
Makefiles and Imakefiles
ILU includes support for a kind of macro-ized make system called called
imake, that's distributed with the X Window System. With imake,
most of the specific cruft of program options and switches is hidden behind
macros. ILU provides some specific macros to do ILU-ish things, like running the
c-stubber. To use imake, you put your rules in a file
called `Imakefile', then run the program ilumkmf to create
the real `Makefile'. Once you have the `Makefile', you can
just use make.
An `Imakefile' for Tutorial and Tutorial2
would look like:
NormalObjectRule()
DependTarget()
InterfaceTarget(Tutorial.isl)
ILUCTarget(Tutorial.h Tutorial-true.c Tutorial-surrogate.c Tutorial-common.c, Tutorial.isl)
ObjectTarget(Tutorial-common.o)
ObjectTarget(Tutorial-surrogate.o)
ObjectTarget(Tutorial-true.o)
ObjectTarget(Calculator-impl.o)
Calculator-impl.o : Tutorial.h Calculator-impl.c
ObjectTarget(Factory-impl.o)
Factory-impl.o : Tutorial.h Factory-impl.c
InterfaceTarget(Tutorial2.isl)
ILUCTarget(Tutorial2.h Tutorial2-true.c Tutorial2-surrogate.c Tutorial2-common.c, Tutorial2.isl)
ObjectTarget(Tutorial2-common.o)
ObjectTarget(Tutorial2-surrogate.o)
ObjectTarget(Tutorial2-true.o)
ObjectTarget(TapeCalculator-impl.o)
TapeCalculator-impl.o : Tutorial.h Tutorial2.h TapeCalculator-impl.c
ObjectTarget(Factory2-impl.o)
Factory2-impl.o : Tutorial.h Factory2-impl.c
LibraryTarget (libTutorial.a, Tutorial-true.o Tutorial-surrogate.o Tutorial-common.o
Calculator-impl.o Factory-impl.o Tutorial2-true.o Tutorial2-surrogate.o Tutorial2-common.o
TapeCalculator-impl.o Factory2-impl.o)
simple1.o : Tutorial.h simple1.c
ILUCProgramTarget(simple1, simple1.o, libTutorial.a,)
simple2.o : Tutorial.h simple2.c
ILUCProgramTarget(simple2, simple2.o, libTutorial.a,)
simple3.o : Tutorial.h simple2.c
ILUCProgramTarget(simple3, simple3.o, libTutorial.a,)
simple4.o : Tutorial.h simple4.c
ILUCProgramTarget(simple4, simple4.o, libTutorial.a,)
server.o : Tutorial.h server.c
ILUCProgramTarget(server, server.o, libTutorial.a,)
server2.o : Tutorial.h Tutorial2.h server2.c
ILUCProgramTarget(server2, server2.o, libTutorial.a,)
The two macros NormalObjectRule() and DependTarget()
are required before the other macros. The macro InterfaceTarget()
marks a file as being an ISL file. The macro ObjectTarget()
specifies that the indicated object file should be produced. The macro
ILUCTarget() indicates that running the c-stubber on the
second argument will produce the first argument's files. The macro
LibraryTarget() specifies that the library named by the first argument is
composed of the object files named by the second argument. The macro
ILUCProgramTarget() specifies the components necessary to build the image
named by the first argument; the second argument lists all object files on which
it is dependent, the third argument lists all libraries on which it is
dependent, and the fourth lists all libraries and object files which it should
be linked against, but which it is not dependent on.
Notice that normal make dependency rules can also be used in an
`Imakefile'. The `Imakefile' is passed through the C
preprocessor to expand the macros, so it is also possible to use features of
cpp in the `Imakefile'.
Using OMG IDL with ILU
ILU also supports the use of the interface definition language OMG IDL, defined
by the Object Management Group (OMG) for their Common Object Request Broker
Architecture (CORBA). OMG IDL uses a C++-like syntax, so it may be easier for C
and C++ programmers to use than ILU ISL. Unfortunately, CORBA doesn't include
some of the concepts in ILU, such as garbage collection for transient objects,
or OPTIONAL types, so not every ILU interface can be expressed in
OMG IDL, but many of them can. For example, here is the OMG IDL version of the
Tutorial interface:
module Tutorial {
exception DivideByZero {};
interface Calculator {
// Set the value of the calculator to `v'
void SetValue (in double v);
// Return the value of the calculator
double GetValue ();
// Adds `v' to the calculator's value
void Add (in double v);
// Subtracts `v' from the calculator's value
void Subtract (in double v);
// Multiplies the calculator's value by `v'
void Multiply (in double v);
// Divides the calculator's value by `v'
void Divide (in double v) raises (DivideByZero);
};
interface Factory {
// Create and return an instance of a Calculator object
Calculator CreateCalculator();
};
};
This can be used with the c-stubber:
% c-stubber Tutorial.idl
header file for interface Tutorial to ./Tutorial.h...
common code for interface Tutorial to ./Tutorial-common.c...
code for surrogate stubs of interface Tutorial to ./Tutorial-surrogate.c...
code for true stubs of interface Tutorial to ./Tutorial-true.c...
%
This will be a bit slower than running the c-stubber on the
equivalent ISL file, as the program works by converting the OMG IDL into ISL,
then compiling from the ISL description. OMG IDL interfaces can be checked by
running the OMG IDL-to-ILU ISL converter, idl2isl, directly:
% idl2isl Tutorial.idl
INTERFACE Tutorial;
EXCEPTION DivideByZero;
TYPE Calculator = OBJECT OPTIONAL
METHODS
SetValue (v : REAL),
GetValue () : REAL,
Add (v : REAL),
Subtract (v : REAL),
Multiply (v : REAL),
Divide (v : REAL)
RAISES DivideByZero END
END;
TYPE Factory = OBJECT OPTIONAL
METHODS
CreateCalculator () : Calculator
END;
%
You will notice that the ISL interface generated by idl2isl is a
bit different, in that the object type modifier OPTIONAL is used in
the description of the Calculator and Factory types.
This is because CORBA has the notion that any object type instance passed as a
parameter or return value (or field in an array, or element of a sequence, etc.)
may be NULL, instead of being a valid instance pointer. Thus, when
working with OMG IDL descriptions of your interfaces, it is necessary to check
the return type of methods like Tutorial.Factory.CreateCalculator
to see that a valid object reference has been returned, before using the object.
ISL allows you to have these CORBA-style objects, by using the OPTIONAL
modifier in the declaration of an object type, but it also allows object
pointers which can't be NULL. By default ILU object instances may
not be NULL.
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