If we have opted for a free RealEncoder, the process is bit more complicated.
Once we have finished the masterpiece, export animation as ".rm" (the RealMedia) file.
Make sure to select an appropriate codec for audio: If our animation is complex,
pick the lo-fi codec that squashes an audio. By same token, we can use the CD-quality
audio codec if we have managed to keep the animation simple. Because the RealFlash runs
on the Real's streaming media protocol, we will also need to create the text "metafile"
which points to an actual media clip. FTP both files to the RealServer-equipped with
Web server, and we are ready to rumble. However, if the test-run fails to rumble right,
double check the filepaths, and make sure that you have all proper plug-ins. To make
sure we have got a right plug-ins and the helper applications, go to a ShockRave site
and let the JavaScript/Java wizards guide through the process.
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